Explosive Rounds is a passive item and a bullet upgrade. Bomberpal - If the player has Lil' Bomber, it fires two bombs instead of one,. They typically bear the appearances and effects of different passive and active items from Enter and Exit the Gungeon. It prevents the usual curse penalty towards getting a room clearing reward. Sixth Chamber is a passive item. that &^#$# 'pizza' - If the player also has RPG, RPG's rockets are replaced with a rocket fist that can be guided, and Machine Fist's bullets bounce twice and gain slight homing. This effect can only be triggered a maximum of once per second, making it seem like slower fire rate weapons have a higher. Removed: - If the player has Shock Rifle, shot. When wielded by the Robot, combines with Junk to increase all damage output. After the research is finished, you can head to your Weapons Workshop within the bunker to equip explosive rounds on any gun. The right hand of an assault robot that fled to the Gungeon. AC-15 is a gun that becomes more powerful if the player has armor. Due to the. . Grants immunity to electrified water. Adds an 8. Bomb is an active item. If the player has no armor, it fires low-damage purple bullets with a high rate of fire. Wiki Link: Explosive Rounds-A Tier Item -Adds a chance to fire bullets that explode when hitting an enemy or object -The explosions deal 25 damage -The chance is higher for. * 2 points of coolness are granted per point of curse. RPG is a gun that fires explosive rocket-propelled grenades that accelerate over a short distance. See moreShot Across The Bow - If the player has Rocket-Powered Bullets, Air Strike, iBomb Companion App, or Explosive Rounds, the Gunbow will fire rockets that explode on. Increases curse by 2. Since active items do not exist in Exit the Gungeon, powerups are the only way to attain certain effects. Hardwood - If the player has Mahoguny, the gun fires four explosive pinecones at a time. Battery Bullets is a passive item and a bullet upgrade. The rocket. The beam damage multiplier sometimes granted by Vorpal Bullets does not stack with the beam damage multipliers of Shock Rounds, Flak Bullets, Explosive Rounds, Shadow. Explosive Rounds Rank: A How to Unlock: Unlocked from the start. The items provide a wide range of buffs, assistance, and plot-related help for getting to the bottom of the Gungeon and finding the gun that can kill the past! EtG 2016-04-16 13-04-22. When fully charged, the gun will fire a large star for 3 ammo which splits into 10 medium-size stars, which in turn split into 3 smaller stars, filling the room with projectiles. If you get surrounded, unless you hug turrets all day, a plasma will not save you. If the player also has Roll Bomb, it will split into seven homing roll bombs when the RPG is equipped; however, they cannot actually hit enemies. Increases movement speed by 1. The explosions deal 25 damage. Crescent Crossbow is a gun that fires medium-size stars that split into 3 smaller bouncing stars upon contact. You're better off with Seeker round and Pen that ignore armor. Throws a bomb that explodes after a short delay, dealing 60 damage. Enemies damaged have a chance to catch on fire. Buster Gun - If. Alpha Bullets Rank: A How to. Enter the Gungeon is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the. Coolness decreases the cooldown of active items and increases the chance of items dropping upon clearing a room. The player can carry an unlimited number of guns. Explosive chemical rounds will and do zero Friendly Fire, 4m radius, fear. The Robot starts. Despite its downsides, the gun has among the highest DPS in the game, making it useful for hit-and-run tactics. Powerups are temporary boosts in Exit the Gungeon that spawn at random in the Elevators. Guns are the player's primary method of attacking enemies, and can be found by opening chests, defeating bosses, purchasing them from shops, or receiving them from NPCs. . Once Shockwave has been encountered, Shock Rounds' chains may sometimes appear red, and segments of the Shockwave itself may likewise appear blue. Increases damage by 10%. This item is. png EtG 2016. Increases damage by 30%, magazine size by 50%, spread by 50%, decreases reload time by 33%, and slows down enemy bullets by 20% when one of the guns is held. 25x more damage. Decreases shot spread by 50%, doubling accuracy. Robot's Right Hand is a gun. Powerups last different. The gun has very high recoil, propelling the player backwards with each shot. Alas, Sniperion - If the player also has Crown of Guns, Crown of Guns. The Robot starts with this item. Reliable, but its short barrel is lacking in intricacy. Anti-Aircraft - If the player has Flak Bullets, rockets spawn seven homing flak bullets on impact. If the player is armored, it fires fast, piercing, high-damage blue bullets with a slower rate of fire and strong knockback. 5% chance to fire bullets that explode upon hitting an enemy or object. Cactus Flower / Vegetables - If the player has Cactus, it has a chance to fire a prickly pear that bounces off walls and fires needles in. Ghost Bullets Rank: C How to Unlock: Unlocked from the start. Alien Engine is a gun with a very short range, only damaging enemies that come into contact with the muzzle flash. When. Machine Fist is a gun that alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's cursor upon reloading. Also, lining them up with the low mobility of an engineer is a shitty pipe dream - Swarmers are an issue. Coolness increases as curse increases. Gives a 1/100 chance to deal 1. Note that the weapon needs to be upgraded to at least level 2, so. All guns come in 5 "types": Automatic, which automatically fire bullets when holding down the shoot button and generally have large. There are currently 243 guns in the game total, including 191 base game guns, 15 guns that were added in the update, 15 guns that were added in the update, and 22 guns that. Armored Corps - If the player also has Void Core Assault Rifle, both guns gain increased. Under the control of a targeting AI it becomes fearsome indeed. Causes water that bullets pass over to become electrified, damaging enemies. It is a simple projectile delivery system. Adds a 10% chance to negate damage. Broccoli is a passive item.